Seems kind of silly to have multiple keys mapped to "dodge" and literally no "attack" button on the keyboard? Also the idea's cool but currently everything feels a bit too stiff and disjointed. Fun game so far, but control remapping seems like a good idea to consider adding in future, as well as an idle animation instead of standing perfectly still between animations.
Thanks for your feedback, ill look into remapping in future. was still trying to learn unitys new input system for this project so was messing around with things alot
There should be an idle anim but I probably just need to exaggerate it more
Yeah, at the moment the enemies look to have much more to their idle animations than the player character does. Not sure if you're using the same animation or not but if so, the angle on the player model might just be obscuring the movement
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Seems kind of silly to have multiple keys mapped to "dodge" and literally no "attack" button on the keyboard? Also the idea's cool but currently everything feels a bit too stiff and disjointed. Fun game so far, but control remapping seems like a good idea to consider adding in future, as well as an idle animation instead of standing perfectly still between animations.
Thanks for your feedback, ill look into remapping in future. was still trying to learn unitys new input system for this project so was messing around with things alot
There should be an idle anim but I probably just need to exaggerate it more
Yeah, at the moment the enemies look to have much more to their idle animations than the player character does. Not sure if you're using the same animation or not but if so, the angle on the player model might just be obscuring the movement